Publications

Barba E., MacIntyre B. (2011). A Scale Model of Mixed Reality. In Proceedings of the Eighth ACM Conference on Creativity and Cognition (Atlanta, Georgia, USA, November 3 – 6, 2011). C&C ’11. ACM, New York, NY, . [Acceptance Rate: 23%]
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Xu, Y., Barba, E., Radu, I., Shemaka, R., and MacIntyre, B. (2011). Pre-patterns for Designing Embodied Interactions with Handheld Augmented Reality Games. In Proceedings of the 10th IEEE International Symposium on Mixed and Augmented Reality (ISMAR 2011). (Basil, Switzerland, October 26-29, 2011). IEEE, New York, NY.

Barba, E., Rouse, R., Bolter, J., and MacIntyre, B. (2010). Thinking Inside the Box: Meaning Making in a Handheld Augmented Reality Experience. In Proceedings of the 9th IEEE International Symposium on Mixed and Augmented Reality (ISMAR 2010). (Seoul, Korea, October 13-16, 2010). IEEE, New York, NY. [Acceptance Rate: 16%].

Barba, E., Xu, Y., Maclntyre, B., and Tseng, T. (2009). Lessons From a Class on Handheld Augmented Reality Game Design. In Proceedings of the 4th international Conference on Foundations of Digital Games (Orlando, Florida, April 26 – 30, 2009). FDG ’09. ACM, New York, NY, 2-9. [Acceptance Rate: 28.3%].

Jackson, M., Mappus, R., Barba, E., Hussein, S., Venkatesh, G., Shastry, C., and Israeli, A. (2009). Continuous Control Paradigms for Direct Brain Interfaces. In Proceedings of the 13th International Conference on Human-Computer Interaction. Part II: Novel Interaction Methods and Techniques, Julie A. Jacko (Ed.). Springer-Verlag, Berlin, Heidelberg, 588-595.

Xu, Y., Gandy, M., Deen, S., Schrank, B., Spreen, K., Gorbsky, M., White, T., Barba, E., Radu, I., Bolter, J., and MacIntyre, B. (2008). BragFish: Exploring Physical and Social Interaction in Co-located Handheld Augmented Reality Games. In Proceedings of the 2008 international Conference on Advances in Computer Entertainment Technology (Yokohama, Japan, December 03 – 05, 2008). ACE ’08, vol. 352. ACM, New York, NY, 276-283.